408a0d163f
GitOrigin-RevId: e019872af81e4013fd518fcacfba74b1de21a50e
68 lines
1.8 KiB
Nix
68 lines
1.8 KiB
Nix
{ lib, stdenv
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, makeWrapper
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, makeDesktopItem, copyDesktopItems
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, fetchFromGitHub
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, pkg-config
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, SDL2, SDL2_image
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}:
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stdenv.mkDerivation rec {
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pname = "sdlpop";
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version = "1.21";
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src = fetchFromGitHub {
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owner = "NagyD";
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repo = "SDLPoP";
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rev = "v${version}";
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sha256 = "1q4mnyg8v4420f1bp24v8lgi335vijdv61yi3fan14jgfzl38l7w";
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};
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nativeBuildInputs = [ pkg-config makeWrapper copyDesktopItems ];
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buildInputs = [ SDL2 SDL2_image ];
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makeFlags = [ "-C" "src" ];
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preBuild = ''
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substituteInPlace src/Makefile --replace "CC = gcc" "CC = ${stdenv.cc.targetPrefix}gcc"
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'';
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# The prince binary expects two things of the working directory it is called from:
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# (1) There is a subdirectory "data" containing the level data.
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# (2) The working directory is writable, so save and quicksave files can be created.
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# Our solution is to ensure that ~/.local/share/sdlpop is the working
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# directory, symlinking the data files into it. This is the task of the
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# prince.sh wrapper.
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installPhase = ''
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runHook preInstall
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install -Dm755 prince $out/bin/.prince-bin
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substituteAll ${./prince.sh} $out/bin/prince
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chmod +x $out/bin/prince
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mkdir -p $out/share/sdlpop
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cp -r data doc mods SDLPoP.ini $out/share/sdlpop
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install -Dm755 data/icon.png $out/share/icons/hicolor/32x32/apps/sdlpop.png
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runHook postInstall
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'';
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desktopItems = [ (makeDesktopItem {
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name = "sdlpop";
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icon = "sdlpop";
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exec = "prince";
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desktopName = "SDLPoP";
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comment = "An open-source port of Prince of Persia";
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categories = "Game;AdventureGame;";
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}) ];
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meta = with lib; {
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description = "Open-source port of Prince of Persia";
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homepage = "https://github.com/NagyD/SDLPoP";
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license = licenses.gpl3Plus;
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maintainers = with maintainers; [ iblech ];
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platforms = platforms.unix;
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broken = stdenv.isDarwin;
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};
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}
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