127 lines
2.9 KiB
Nix
127 lines
2.9 KiB
Nix
{
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lib,
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stdenv,
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fetchFromGitHub,
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cmake,
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pkg-config,
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ninja,
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python3,
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makeWrapper,
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backward-cpp,
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curl,
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enet,
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freetype,
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glm,
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gtest,
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libbfd,
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libdwarf,
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libjpeg,
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libuuid,
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libuv,
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lua5_4,
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lzfse,
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opencl-headers,
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SDL2,
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SDL2_mixer,
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wayland-protocols,
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Carbon,
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CoreServices,
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OpenCL,
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callPackage,
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nixosTests,
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "vengi-tools";
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version = "0.0.34";
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src = fetchFromGitHub {
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owner = "mgerhardy";
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repo = "vengi";
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rev = "v${finalAttrs.version}";
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hash = "sha256-a78Oiwln3vyzCyjNewbK1/05bnGcSixxzKIgz4oiDmA=";
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};
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nativeBuildInputs = [
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cmake
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pkg-config
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ninja
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python3
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makeWrapper
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];
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buildInputs =
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[
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libbfd
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libdwarf
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backward-cpp
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curl
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enet
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freetype
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glm
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libjpeg
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libuuid
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libuv
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lua5_4
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lzfse
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SDL2
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SDL2_mixer
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]
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++ lib.optional stdenv.hostPlatform.isLinux wayland-protocols
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++ lib.optionals stdenv.hostPlatform.isDarwin [
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Carbon
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CoreServices
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OpenCL
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]
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++ lib.optional (!stdenv.hostPlatform.isDarwin) opencl-headers;
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cmakeFlags = lib.optional stdenv.hostPlatform.isDarwin "-DCORESERVICES_LIB=${CoreServices}";
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# error: "The plain signature for target_link_libraries has already been used"
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doCheck = false;
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checkInputs = [
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gtest
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];
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# Set the data directory for each executable. We cannot set it at build time
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# with the PKGDATADIR cmake variable because each executable needs a specific
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# one.
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# This is not needed on darwin, since on that platform data files are saved
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# in *.app/Contents/Resources/ too, and are picked up automatically.
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postInstall = lib.optionalString (!stdenv.hostPlatform.isDarwin) ''
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for prog in $out/bin/*; do
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wrapProgram "$prog" \
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--set CORE_PATH $out/share/$(basename "$prog")/
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done
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'';
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passthru.tests = {
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voxconvert-roundtrip = callPackage ./test-voxconvert-roundtrip.nix { };
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voxconvert-all-formats = callPackage ./test-voxconvert-all-formats.nix { };
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run-voxedit = nixosTests.vengi-tools;
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};
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meta = with lib; {
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description = "Tools from the vengi voxel engine, including a thumbnailer, a converter, and the VoxEdit voxel editor";
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longDescription = ''
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Tools from the vengi C++ voxel game engine. It includes a voxel editor
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with character animation support and loading/saving into a lot of voxel
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volume formats. There are other tools like e.g. a thumbnailer for your
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filemanager and a command line tool to convert between several voxel
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formats.
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'';
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homepage = "https://mgerhardy.github.io/vengi/";
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downloadPage = "https://github.com/mgerhardy/vengi/releases";
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license = [
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licenses.mit
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licenses.cc-by-sa-30
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];
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maintainers = with maintainers; [ fgaz ];
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platforms = platforms.all;
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broken = stdenv.hostPlatform.isDarwin;
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};
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})
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