depot/third_party/nixpkgs/pkgs/applications/graphics/vengi-tools/default.nix

127 lines
2.9 KiB
Nix

{
lib,
stdenv,
fetchFromGitHub,
cmake,
pkg-config,
ninja,
python3,
makeWrapper,
backward-cpp,
curl,
enet,
freetype,
glm,
gtest,
libbfd,
libdwarf,
libjpeg,
libuuid,
libuv,
lua5_4,
lzfse,
opencl-headers,
SDL2,
SDL2_mixer,
wayland-protocols,
Carbon,
CoreServices,
OpenCL,
callPackage,
nixosTests,
}:
stdenv.mkDerivation (finalAttrs: {
pname = "vengi-tools";
version = "0.0.34";
src = fetchFromGitHub {
owner = "mgerhardy";
repo = "vengi";
rev = "v${finalAttrs.version}";
hash = "sha256-a78Oiwln3vyzCyjNewbK1/05bnGcSixxzKIgz4oiDmA=";
};
nativeBuildInputs = [
cmake
pkg-config
ninja
python3
makeWrapper
];
buildInputs =
[
libbfd
libdwarf
backward-cpp
curl
enet
freetype
glm
libjpeg
libuuid
libuv
lua5_4
lzfse
SDL2
SDL2_mixer
]
++ lib.optional stdenv.hostPlatform.isLinux wayland-protocols
++ lib.optionals stdenv.hostPlatform.isDarwin [
Carbon
CoreServices
OpenCL
]
++ lib.optional (!stdenv.hostPlatform.isDarwin) opencl-headers;
cmakeFlags = lib.optional stdenv.hostPlatform.isDarwin "-DCORESERVICES_LIB=${CoreServices}";
# error: "The plain signature for target_link_libraries has already been used"
doCheck = false;
checkInputs = [
gtest
];
# Set the data directory for each executable. We cannot set it at build time
# with the PKGDATADIR cmake variable because each executable needs a specific
# one.
# This is not needed on darwin, since on that platform data files are saved
# in *.app/Contents/Resources/ too, and are picked up automatically.
postInstall = lib.optionalString (!stdenv.hostPlatform.isDarwin) ''
for prog in $out/bin/*; do
wrapProgram "$prog" \
--set CORE_PATH $out/share/$(basename "$prog")/
done
'';
passthru.tests = {
voxconvert-roundtrip = callPackage ./test-voxconvert-roundtrip.nix { };
voxconvert-all-formats = callPackage ./test-voxconvert-all-formats.nix { };
run-voxedit = nixosTests.vengi-tools;
};
meta = with lib; {
description = "Tools from the vengi voxel engine, including a thumbnailer, a converter, and the VoxEdit voxel editor";
longDescription = ''
Tools from the vengi C++ voxel game engine. It includes a voxel editor
with character animation support and loading/saving into a lot of voxel
volume formats. There are other tools like e.g. a thumbnailer for your
filemanager and a command line tool to convert between several voxel
formats.
'';
homepage = "https://mgerhardy.github.io/vengi/";
downloadPage = "https://github.com/mgerhardy/vengi/releases";
license = [
licenses.mit
licenses.cc-by-sa-30
];
maintainers = with maintainers; [ fgaz ];
platforms = platforms.all;
broken = stdenv.hostPlatform.isDarwin;
};
})