35 lines
632 B
Nix
35 lines
632 B
Nix
{
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buildEnv,
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callPackage,
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makeWrapper,
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}:
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let
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sp = callPackage ./sp.nix { };
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mp = sp.overrideAttrs (oldAttrs: {
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sourceRoot = "${oldAttrs.src.name}/MP";
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});
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in
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buildEnv {
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name = "iortcw";
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paths = [
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sp
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mp
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];
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pathsToLink = [ "/opt" ];
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nativeBuildInputs = [ makeWrapper ];
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# so we can launch sp from mp game and vice versa
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postBuild = ''
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for i in `find -L $out/opt/iortcw -maxdepth 1 -type f -executable`; do
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makeWrapper $i $out/bin/`basename $i` --chdir "$out/opt/iortcw"
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done
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'';
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meta = sp.meta // {
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description = "Game engine for Return to Castle Wolfenstein";
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};
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}
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