depot/third_party/nixpkgs/pkgs/games/quakespasm/default.nix
Default email 8ac5e011d6 Project import generated by Copybara.
GitOrigin-RevId: 2c3273caa153ee8eb5786bc8141b85b859e7efd7
2020-04-24 19:36:52 -04:00

42 lines
1.3 KiB
Nix

{ stdenv, SDL, fetchurl, gzip, libvorbis, libmad }:
stdenv.mkDerivation rec {
pname = "quakespasm";
majorVersion = "0.93";
version = "${majorVersion}.1";
src = fetchurl {
url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tgz";
sha256 = "1bimv18f6rzhyjz78yvw2vqr5n0kdqbcqmq7cb3m951xgsxfcgpd";
};
sourceRoot = "${pname}-${version}/Quake";
buildInputs = [
gzip SDL libvorbis libmad
];
buildFlags = [ "DO_USERDIRS=1" ];
preInstall = ''
mkdir -p "$out/bin"
substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
'';
enableParallelBuilding = true;
meta = {
description = "An engine for iD software's Quake";
homepage = "http://quakespasm.sourceforge.net/";
longDescription = ''
QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new sound driver,
some graphical niceities, and numerous bug-fixes and other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
works best for you. SDL is probably less buggy, but SDL2 has nicer features
and smoother mouse input - though no CD support.
'';
platforms = stdenv.lib.platforms.linux;
maintainers = [ stdenv.lib.maintainers.m3tti ];
};
}