depot/pkgs/development/tools/godot/3/export-templates.nix
Luke Granger-Brown 57725ef3ec Squashed 'third_party/nixpkgs/' content from commit 76612b17c0ce
git-subtree-dir: third_party/nixpkgs
git-subtree-split: 76612b17c0ce71689921ca12d9ffdc9c23ce40b2
2024-11-10 23:59:47 +00:00

28 lines
1.3 KiB
Nix

{ godot3 }:
godot3.overrideAttrs (self: base: {
pname = "godot3-export-templates";
godotBuildDescription = "nix export templates";
# As described in default.nix, adding the link flags to pulseaudio in detect.py was necessary to
# allow the dlopen calls to succeed in Nix builds of godot. However, it seems that this *breaks*
# the export templates, resulting in programs exported from godot using these export templates to
# be unable to load this library.
shouldAddLinkFlagsToPulse = false;
shouldBuildTools = false;
godotBuildTarget = "release";
godotBinInstallPath = "share/godot/templates/${self.version}.stable";
installedGodotBinName = "linux_${self.godotBuildPlatform}_64_${self.godotBuildTarget}";
# https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
# Stripping reduces the template size from around 500MB to 40MB for Linux.
# This also impacts the size of the exported games.
# This is added explicitly here because mkDerivation does not automatically
# strip binaries in the template directory.
stripAllList = (base.stripAllList or []) ++ [ "share/godot/templates" ];
meta = base.meta // {
homepage = "https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates";
};
})