git-subtree-dir: third_party/nixpkgs git-subtree-split: 76612b17c0ce71689921ca12d9ffdc9c23ce40b2
28 lines
1.3 KiB
Nix
28 lines
1.3 KiB
Nix
{ godot3 }:
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godot3.overrideAttrs (self: base: {
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pname = "godot3-export-templates";
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godotBuildDescription = "nix export templates";
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# As described in default.nix, adding the link flags to pulseaudio in detect.py was necessary to
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# allow the dlopen calls to succeed in Nix builds of godot. However, it seems that this *breaks*
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# the export templates, resulting in programs exported from godot using these export templates to
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# be unable to load this library.
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shouldAddLinkFlagsToPulse = false;
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shouldBuildTools = false;
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godotBuildTarget = "release";
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godotBinInstallPath = "share/godot/templates/${self.version}.stable";
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installedGodotBinName = "linux_${self.godotBuildPlatform}_64_${self.godotBuildTarget}";
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# https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
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# Stripping reduces the template size from around 500MB to 40MB for Linux.
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# This also impacts the size of the exported games.
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# This is added explicitly here because mkDerivation does not automatically
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# strip binaries in the template directory.
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stripAllList = (base.stripAllList or []) ++ [ "share/godot/templates" ];
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meta = base.meta // {
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homepage = "https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates";
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};
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})
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