57 lines
1.6 KiB
Nix
57 lines
1.6 KiB
Nix
{
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lib,
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SDL,
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fetchurl,
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stdenv,
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# Boolean flags
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enableSdltest ? (!stdenv.hostPlatform.isDarwin),
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "SDL_gfx";
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version = "2.0.27";
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src = fetchurl {
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url = "https://www.ferzkopp.net/Software/SDL_gfx-2.0/SDL_gfx-${finalAttrs.version}.tar.gz";
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hash = "sha256-37FaxfjOeklS3BLSrtl0dRjF5rM1wOMWNtI/k8Yw9Bk=";
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};
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nativeBuildInputs = [ SDL ];
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buildInputs = [ SDL ];
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# SDL_gfx.pc refers to sdl.pc and some SDL_gfx headers import SDL.h
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propagatedBuildInputs = [ SDL ];
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configureFlags = [
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(lib.enableFeature false "mmx")
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(lib.enableFeature enableSdltest "sdltest")
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];
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strictDeps = true;
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meta = {
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homepage = "https://sourceforge.net/projects/sdlgfx/";
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description = "SDL graphics drawing primitives and support functions";
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longDescription = ''
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The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
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provided basic drawing routines such as lines, circles or polygons and
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SDL_rotozoom which implemented a interpolating rotozoomer for SDL
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surfaces.
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The current components of the SDL_gfx library are:
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- Graphic Primitives (SDL_gfxPrimitves.h)
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- Rotozoomer (SDL_rotozoom.h)
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- Framerate control (SDL_framerate.h)
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- MMX image filters (SDL_imageFilter.h)
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- Custom Blit functions (SDL_gfxBlitFunc.h)
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The library is backwards compatible to the above mentioned code. Its is
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written in plain C and can be used in C++ code.
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'';
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license = lib.licenses.zlib;
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maintainers = lib.teams.sdl.members ++ (with lib.maintainers; [ ]);
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inherit (SDL.meta) platforms;
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};
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})
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