depot/third_party/nixpkgs/pkgs/by-name/sd/SDL_gfx/package.nix

57 lines
1.6 KiB
Nix

{
lib,
SDL,
fetchurl,
stdenv,
# Boolean flags
enableSdltest ? (!stdenv.hostPlatform.isDarwin),
}:
stdenv.mkDerivation (finalAttrs: {
pname = "SDL_gfx";
version = "2.0.27";
src = fetchurl {
url = "https://www.ferzkopp.net/Software/SDL_gfx-2.0/SDL_gfx-${finalAttrs.version}.tar.gz";
hash = "sha256-37FaxfjOeklS3BLSrtl0dRjF5rM1wOMWNtI/k8Yw9Bk=";
};
nativeBuildInputs = [ SDL ];
buildInputs = [ SDL ];
# SDL_gfx.pc refers to sdl.pc and some SDL_gfx headers import SDL.h
propagatedBuildInputs = [ SDL ];
configureFlags = [
(lib.enableFeature false "mmx")
(lib.enableFeature enableSdltest "sdltest")
];
strictDeps = true;
meta = {
homepage = "https://sourceforge.net/projects/sdlgfx/";
description = "SDL graphics drawing primitives and support functions";
longDescription = ''
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
- Custom Blit functions (SDL_gfxBlitFunc.h)
The library is backwards compatible to the above mentioned code. Its is
written in plain C and can be used in C++ code.
'';
license = lib.licenses.zlib;
maintainers = lib.teams.sdl.members ++ (with lib.maintainers; [ ]);
inherit (SDL.meta) platforms;
};
})