depot/third_party/nixpkgs/pkgs/development/libraries/pangolin/default.nix

75 lines
1.7 KiB
Nix

{
stdenv,
lib,
fetchFromGitHub,
cmake,
pkg-config,
doxygen,
libGL,
glew,
xorg,
ffmpeg,
libjpeg,
libpng,
libtiff,
eigen,
Carbon,
Cocoa,
}:
stdenv.mkDerivation rec {
pname = "pangolin";
version = "0.9.1";
src = fetchFromGitHub {
owner = "stevenlovegrove";
repo = "Pangolin";
rev = "v${version}";
sha256 = "sha256-B5YuNcJZHjR3dlVs66rySi68j29O3iMtlQvCjTUZBeY=";
};
nativeBuildInputs = [
cmake
pkg-config
doxygen
];
buildInputs =
[
libGL
glew
xorg.libX11
ffmpeg
libjpeg
libpng
libtiff
eigen
]
++ lib.optionals stdenv.hostPlatform.isDarwin [
Carbon
Cocoa
];
# The tests use cmake's findPackage to find the installed version of
# pangolin, which isn't what we want (or available).
doCheck = false;
cmakeFlags = [ "-DBUILD_TESTS=OFF" ];
meta = {
description = "Lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input";
longDescription = ''
Pangolin is a lightweight portable rapid development library for managing
OpenGL display / interaction and abstracting video input. At its heart is
a simple OpenGl viewport manager which can help to modularise 3D
visualisation without adding to its complexity, and offers an advanced
but intuitive 3D navigation handler. Pangolin also provides a mechanism
for manipulating program variables through config files and ui
integration, and has a flexible real-time plotter for visualising
graphical data.
'';
homepage = "https://github.com/stevenlovegrove/Pangolin";
license = lib.licenses.mit;
maintainers = [ ];
platforms = lib.platforms.all;
};
}