depot/third_party/nixpkgs/pkgs/applications/graphics/vengi-tools/default.nix
Default email ce641f4048 Project import generated by Copybara.
GitOrigin-RevId: bc5d68306b40b8522ffb69ba6cff91898c2fbbff
2021-12-06 17:07:01 +01:00

119 lines
3.1 KiB
Nix

{ lib
, stdenv
, fetchFromGitHub
, fetchurl
, cmake
, pkg-config
, ninja
, python3
, makeWrapper
, glm
, lua5_4
, SDL2
, SDL2_mixer
, enet
, libuv
, libuuid
, wayland-protocols
, Carbon
# optionals
, opencl-headers
, OpenCL
, callPackage
, nixosTests
}:
# cmake 3.21 inserts invalid `ldd` and `-Wl,--no-as-needed` calls, apparently
# related to
# https://cmake.org/cmake/help/v3.21/prop_tgt/LINK_WHAT_YOU_USE.html
let cmake3_22 = cmake.overrideAttrs (old: {
version = "3.22.0";
src = fetchurl {
url = "https://cmake.org/files/v3.22/cmake-3.22.0.tar.gz";
sha256 = "sha256-mYx7o0d40t/bPfimlUaeJLEeK/oh++QbNho/ReHJNF4=";
};
});
in stdenv.mkDerivation rec {
pname = "vengi-tools";
version = "0.0.14";
src = fetchFromGitHub {
owner = "mgerhardy";
repo = "engine";
rev = "v${version}";
sha256 = "sha256-v82hKskTSwM0NDgLVHpHZNRQW6tWug4pPIt91MrUwUo=";
};
nativeBuildInputs = [
cmake3_22
pkg-config
ninja
python3
makeWrapper
];
buildInputs = [
glm
lua5_4
SDL2
SDL2_mixer
enet
libuv
libuuid
# Only needed for the game
#postgresql
#libpqxx
#mosquitto
] ++ lib.optional stdenv.isLinux wayland-protocols
++ lib.optionals stdenv.isDarwin [ Carbon OpenCL ]
++ lib.optional (!stdenv.isDarwin) opencl-headers;
cmakeFlags = [
# Disable tests due to a problem in linking gtest:
# ld: /build/vengi-tests-core.LDHlV1.ltrans0.ltrans.o: in function `main':
# <artificial>:(.text.startup+0x3f): undefined reference to `testing::InitGoogleMock(int*, char**)'
"-DUNITTESTS=OFF"
"-DVISUALTESTS=OFF"
# We're only interested in the generic tools
"-DGAMES=OFF"
"-DMAPVIEW=OFF"
"-DAIDEBUG=OFF"
];
# Set the data directory for each executable. We cannot set it at build time
# with the PKGDATADIR cmake variable because each executable needs a specific
# one.
# This is not needed on darwin, since on that platform data files are saved
# in *.app/Contents/Resources/ too, and are picked up automatically.
postInstall = lib.optionalString (!stdenv.isDarwin) ''
for prog in $out/bin/*; do
wrapProgram "$prog" \
--set CORE_PATH $out/share/$(basename "$prog")/
done
'';
passthru.tests = {
voxconvert-roundtrip = callPackage ./test-voxconvert-roundtrip.nix {};
run-voxedit = nixosTests.vengi-tools;
};
meta = with lib; {
description = "Tools from the vengi voxel engine, including a thumbnailer, a converter, and the VoxEdit voxel editor";
longDescription = ''
Tools from the vengi C++ voxel game engine. It includes a voxel editor
with character animation support and loading/saving into a lot of voxel
volume formats. There are other tools like e.g. a thumbnailer for your
filemanager and a command line tool to convert between several voxel
formats.
'';
homepage = "https://mgerhardy.github.io/engine/";
downloadPage = "https://github.com/mgerhardy/engine/releases";
license = [ licenses.mit licenses.cc-by-sa-30 ];
maintainers = with maintainers; [ fgaz ];
platforms = platforms.all;
};
}