depot/third_party/nixpkgs/pkgs/games/quakespasm/default.nix
Default email 48d4c8cc3c Project import generated by Copybara.
GitOrigin-RevId: 6ef4f522d63f22b40004319778761040d3197390
2021-08-08 17:34:03 -06:00

53 lines
1.5 KiB
Nix

{ lib, stdenv, SDL, fetchurl, gzip, libvorbis, libmad, copyDesktopItems, makeDesktopItem }:
stdenv.mkDerivation rec {
pname = "quakespasm";
majorVersion = "0.93";
version = "${majorVersion}.2";
src = fetchurl {
url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tgz";
sha256 = "0qm0j5drybvvq8xadfyppkpk3rxqsxbywzm6iwsjwdf0iia3gss5";
};
sourceRoot = "${pname}-${version}/Quake";
nativeBuildInputs = [ copyDesktopItems ];
buildInputs = [
gzip SDL libvorbis libmad
];
buildFlags = [ "DO_USERDIRS=1" ];
preInstall = ''
mkdir -p "$out/bin"
substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
'';
enableParallelBuilding = true;
desktopItems = [
(makeDesktopItem {
name = "quakespasm";
exec = "quake";
desktopName = "Quakespasm";
categories = "Game;";
})
];
meta = with lib; {
description = "An engine for iD software's Quake";
homepage = "http://quakespasm.sourceforge.net/";
longDescription = ''
QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new sound driver,
some graphical niceities, and numerous bug-fixes and other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
works best for you. SDL is probably less buggy, but SDL2 has nicer features
and smoother mouse input - though no CD support.
'';
platforms = platforms.linux;
maintainers = with maintainers; [ m3tti ];
};
}