depot/third_party/nixpkgs/pkgs/development/compilers/cudatoolkit/auto-add-opengl-runpath-hook.sh
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GitOrigin-RevId: ce5e4a6ef2e59d89a971bc434ca8ca222b9c7f5e
2023-08-10 09:59:29 +02:00

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# shellcheck shell=bash
# Run addOpenGLRunpath on all dynamically linked, ELF files
echo "Sourcing auto-add-opengl-runpath-hook"
autoAddOpenGLRunpathPhase() (
local outputPaths
mapfile -t outputPaths < <(for o in $(getAllOutputNames); do echo "${!o}"; done)
find "${outputPaths[@]}" -type f -executable -print0 | while IFS= read -rd "" f; do
if isELF "$f"; then
# patchelf returns an error on statically linked ELF files
if patchelf --print-interpreter "$f" >/dev/null 2>&1; then
echo "autoAddOpenGLRunpathHook: patching $f"
addOpenGLRunpath "$f"
elif [ -n "${DEBUG-}" ]; then
echo "autoAddOpenGLRunpathHook: skipping ELF file $f"
fi
fi
done
)
if [ -z "${dontUseAutoAddOpenGLRunpath-}" ]; then
echo "Using autoAddOpenGLRunpathPhase"
postFixupHooks+=(autoAddOpenGLRunpathPhase)
fi