depot/third_party/nixpkgs/pkgs/development/libraries/SDL2_sound/default.nix
Default email 587713944a Project import generated by Copybara.
GitOrigin-RevId: 6143fc5eeb9c4f00163267708e26191d1e918932
2024-04-21 17:54:59 +02:00

49 lines
1.1 KiB
Nix

{ stdenv
, lib
, fetchFromGitHub
, fetchpatch
, cmake
, SDL2
, flac
, libmikmod
, libvorbis
, timidity
, AudioToolbox
, CoreAudio
}:
stdenv.mkDerivation rec {
pname = "SDL2_sound";
version = "2.0.1";
src = fetchFromGitHub {
owner = "icculus";
repo = "SDL_sound";
rev = "v${version}";
sha256 = "sha256-N2znqy58tMHgYa07vEsSedWLRhoJzDoINcsUu0UYLnA=";
};
patches = [
(fetchpatch {
# https://github.com/icculus/SDL_sound/pull/32 - fix build on darwin
# can be dropped on the next update
url = "https://github.com/icculus/SDL_sound/commit/c15d75b7720113b28639baad284f45f943846294.patch";
sha256 = "sha256-4GL8unsZ7eNkzjLXq9QdaxFQMzX2tdP0cBR1jTaRLc0=";
})
];
nativeBuildInputs = [ cmake ];
cmakeFlags = [ "-DSDLSOUND_DECODER_MIDI=1" ];
buildInputs = [ SDL2 flac libmikmod libvorbis timidity ]
++ lib.optionals stdenv.isDarwin [ AudioToolbox CoreAudio ];
meta = with lib; {
description = "SDL2 sound library";
mainProgram = "playsound";
platforms = platforms.unix;
license = licenses.zlib;
homepage = "https://www.icculus.org/SDL_sound/";
};
}