depot/third_party/nixpkgs/pkgs/games/bugdom/default.nix
Default email a0cb138ada Project import generated by Copybara.
GitOrigin-RevId: a100acd7bbf105915b0004427802286c37738fef
2023-02-02 18:25:31 +00:00

67 lines
1.9 KiB
Nix

{ lib, stdenv, fetchFromGitHub, SDL2, IOKit, Foundation, cmake, makeWrapper }:
stdenv.mkDerivation rec {
pname = "bugdom";
version = "1.3.3";
src = fetchFromGitHub {
owner = "jorio";
repo = pname;
rev = version;
hash = "sha256-oe7xxvoL82YF+EoIJDK6AfN3PmpqeGRlIsbaGx8xGeM=";
fetchSubmodules = true;
};
postPatch = lib.optionalString stdenv.hostPlatform.isDarwin ''
# Expects SDL2.framework in specific location, which we don't have
# Passing this in cmakeFlags doesn't work because the path is hard-coded for Darwin
substituteInPlace cmake/FindSDL2.cmake \
--replace 'set(SDL2_LIBRARIES' 'set(SDL2_LIBRARIES "${SDL2}/lib/libSDL2.dylib") #'
# Expects plutil, which we don't have
sed -i '/plutil/d' CMakeLists.txt
'';
buildInputs = [
SDL2
] ++ lib.optionals stdenv.hostPlatform.isDarwin [
IOKit
Foundation
];
nativeBuildInputs = [
cmake
makeWrapper
];
cmakeFlags = lib.optionals stdenv.hostPlatform.isDarwin [
"-DCMAKE_OSX_ARCHITECTURES=${stdenv.hostPlatform.darwinArch}"
# Expects SDL2.framework in specific location, which we don't have
"-DSDL2_INCLUDE_DIRS=${SDL2.dev}/include/SDL2"
];
installPhase = ''
runHook preInstall
'' + (if stdenv.hostPlatform.isDarwin then ''
mkdir -p $out/{bin,Applications}
mv {,$out/Applications/}Bugdom.app
makeWrapper $out/{Applications/Bugdom.app/Contents/MacOS,bin}/Bugdom
'' else ''
mkdir -p $out/share/bugdom
mv Data $out/share/bugdom
install -Dm755 {.,$out/bin}/Bugdom
wrapProgram $out/bin/Bugdom --run "cd $out/share/bugdom"
'') + ''
runHook postInstall
'';
meta = with lib; {
description = "A port of Bugdom, a 1999 Macintosh game by Pangea Software, for modern operating systems";
homepage = "https://github.com/jorio/Bugdom";
license = with licenses; [ cc-by-sa-40 ];
maintainers = with maintainers; [ lux ];
mainProgram = "Bugdom";
platforms = platforms.unix;
};
}