depot/third_party/nixpkgs/pkgs/games/zod/default.nix
Default email 686ce24904 Project import generated by Copybara.
GitOrigin-RevId: ac1f5b72a9e95873d1de0233fddcb56f99884b37
2023-02-16 18:41:37 +01:00

115 lines
3.4 KiB
Nix

{ lib
, config
, fetchzip
, stdenv
, SDL
, SDL_image
, SDL_ttf
, SDL_mixer
, libmysqlclient
, wxGTK32
, symlinkJoin
, runCommandLocal
, makeWrapper
, coreutils
, scalingFactor ? 2 # this is to resize the fixed-size zod_launcher window
, substituteAll
}:
let
name = "zod-engine";
version = "2011-09-06";
src = fetchzip {
url = "mirror://sourceforge/zod/linux_releases/zod_linux-${version}.tar.gz";
sha256 = "017v96aflrv07g8j8zk9mq8f8rqxl5228rjff5blq8dxpsv1sx7h";
};
postPatch = ''
sed '1i#include <ctime>' -i zod_src/common.cpp # gcc12
'';
nativeBuildInputs = [
makeWrapper
];
buildInputs = [
SDL
SDL_image
SDL_ttf
SDL_mixer
libmysqlclient
wxGTK32
coreutils
];
hardeningDisable = [ "format" ];
NIX_LDFLAGS = "-L${libmysqlclient}/lib/mysql";
zod_engine = stdenv.mkDerivation {
inherit version src postPatch nativeBuildInputs buildInputs hardeningDisable NIX_LDFLAGS;
pname = "${name}-engine";
enableParallelBuilding = true;
preBuild = "cd zod_src";
installPhase = ''
mkdir -p $out/bin
install -m755 zod $out/bin/
wrapProgram $out/bin/zod --chdir "${zod_assets}/usr/lib/commander-zod"
'';
};
zod_map_editor = stdenv.mkDerivation {
inherit version src postPatch nativeBuildInputs buildInputs hardeningDisable NIX_LDFLAGS;
pname = "${name}-map_editor";
enableParallelBuilding = true;
preBuild = "cd zod_src";
makeFlags = [ "map_editor" ];
installPhase = ''
mkdir -p $out/bin
install -m755 zod_map_editor $out/bin
wrapProgram $out/bin/zod_map_editor --chdir "${zod_assets}/usr/lib/commander-zod"
'';
};
zod_launcher = stdenv.mkDerivation {
inherit version src nativeBuildInputs buildInputs zod_engine zod_map_editor;
pname = "${name}-launcher";
# This is necessary because the zod_launcher has terrible fixed-width window
# the Idea is to apply the scalingFactor to all positions and sizes and I tested 1,2,3 and 4
# 2,3,4 look acceptable on my 4k monitor and 1 is unreadable.
# also the ./ in the run command is removed to have easier time starting the game
patches = [
(substituteAll {
inherit scalingFactor;
src=./0002-add-scaling-factor-to-source.patch;
})
];
postPatch = ''
substituteInPlace zod_launcher_src/zod_launcherFrm.cpp \
--replace 'message = wxT("./zod");' 'message = wxT("zod");' \
--replace "check.replace(i,1,1,'_');" "check.replace(i,1,1,(wxUniChar)'_');"
'';
preBuild = "cd zod_launcher_src";
installPhase = ''
mkdir -p $out/bin
install -m755 zod_launcher $out/bin
'';
};
zod_assets = runCommandLocal "${name}-assets" {} ''
mkdir -p $out/usr/lib/commander-zod{,blank_maps}
cp -r ${src}/assets $out/usr/lib/commander-zod/assets
for i in ${src}/*.map ${src}/*.txt; do
install -m644 $i $out/usr/lib/commander-zod
done
for map in ${src}/blank_maps/*; do
install -m644 $map $out/usr/lib/commander-zod/blank_maps
done
'';
in
symlinkJoin {
inherit name;
paths = [
zod_engine
zod_launcher
zod_map_editor
zod_assets
];
meta = with lib; {
description = "Multiplayer remake of ZED";
homepage = "http://zod.sourceforge.net/";
maintainers = with maintainers; [ zeri ];
license = licenses.gpl3Plus; /* Says the website */
platforms = platforms.linux;
};
}