a3d4720129
GitOrigin-RevId: e182da8622a354d44c39b3d7a542dc12cd7baa5f
139 lines
2.6 KiB
Nix
139 lines
2.6 KiB
Nix
{ lib
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, stdenv
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, fetchFromGitHub
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, autoPatchelfHook
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, buildNpmPackage
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, cmake
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, avahi
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, libevdev
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, libpulseaudio
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, xorg
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, libxcb
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, openssl
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, libopus
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, ffmpeg-full
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, boost
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, pkg-config
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, libdrm
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, wayland
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, libffi
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, libcap
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, mesa
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, curl
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, libva
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, libvdpau
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, numactl
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, cudaSupport ? false
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, cudaPackages ? {}
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}:
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stdenv.mkDerivation rec {
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pname = "sunshine";
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version = "0.16.0";
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src = fetchFromGitHub {
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owner = "LizardByte";
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repo = "Sunshine";
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rev = "v${version}";
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sha256 = "sha256-o489IPza1iLoe74Onn2grP5oeNy0ZYdrvBoMEWlbwCE=";
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fetchSubmodules = true;
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};
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# remove pre-built ffmpeg; use ffmpeg from nixpkgs
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patches = [ ./ffmpeg.diff ];
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# fetch node_modules needed for webui
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ui = buildNpmPackage {
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inherit src version;
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pname = "sunshine-ui";
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sourceRoot = "source/src_assets/common/assets/web";
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npmDepsHash = "sha256-fg/turcpPMHUs6GBwSoJl4Pxua/lGfCA1RzT1R5q53M=";
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dontNpmBuild = true;
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# use generated package-lock.json upstream does not provide one
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postPatch = ''
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cp ${./package-lock.json} ./package-lock.json
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'';
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installPhase = ''
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mkdir -p $out
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cp -r node_modules $out/
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'';
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};
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nativeBuildInputs = [
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cmake
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pkg-config
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autoPatchelfHook
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] ++ lib.optionals cudaSupport [
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cudaPackages.autoAddOpenGLRunpathHook
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];
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buildInputs = [
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avahi
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ffmpeg-full
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libevdev
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libpulseaudio
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xorg.libX11
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libxcb
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xorg.libXfixes
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xorg.libXrandr
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xorg.libXtst
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openssl
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libopus
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boost
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libdrm
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wayland
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libffi
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libevdev
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libcap
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libdrm
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curl
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libva
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libvdpau
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numactl
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mesa
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] ++ lib.optionals cudaSupport [
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cudaPackages.cudatoolkit
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];
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runtimeDependencies = [
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avahi
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mesa
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xorg.libXrandr
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libxcb
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];
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CXXFLAGS = [
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"-Wno-format-security"
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];
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CFLAGS = [
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"-Wno-format-security"
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];
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cmakeFlags = [
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"-Wno-dev"
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];
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postPatch = ''
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# Don't force the need for a static boost, fix hardcoded libevdev path
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substituteInPlace CMakeLists.txt \
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--replace 'set(Boost_USE_STATIC_LIBS ON)' '# set(Boost_USE_STATIC_LIBS ON)' \
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--replace '/usr/include/libevdev-1.0' '${libevdev}/include/libevdev-1.0'
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'';
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preBuild = ''
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# copy node_modules where they can be picked up by build
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mkdir -p ../src_assets/common/assets/web/node_modules
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cp -r ${ui}/node_modules/* ../src_assets/common/assets/web/node_modules
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'';
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meta = with lib; {
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description = "Sunshine is a Game stream host for Moonlight.";
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homepage = "https://github.com/LizardByte/Sunshine";
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license = licenses.gpl3Only;
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maintainers = with maintainers; [ devusb ];
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platforms = platforms.linux;
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};
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}
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