depot/third_party/nixpkgs/pkgs/development/libraries/recastnavigation/default.nix

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{ stdenv, lib, fetchFromGitHub, cmake, libGL, SDL2, libGLU, catch }:
stdenv.mkDerivation rec {
pname = "recastai";
# use latest revision for the CMake build process and OpenMW
# OpenMW use e75adf86f91eb3082220085e42dda62679f9a3ea
version = "unstable-2023-01-02";
src = fetchFromGitHub {
owner = "recastnavigation";
repo = "recastnavigation";
rev = "405cc095ab3a2df976a298421974a2af83843baf";
sha256 = "sha256-WVzDI7+UuAl10Tm1Zjkea/FMk0cIe7pWg0iyFLbwAdI=";
};
postPatch = ''
cp ${catch}/include/catch/catch.hpp Tests/catch.hpp
# https://github.com/recastnavigation/recastnavigation/issues/524
substituteInPlace CMakeLists.txt \
--replace '\$'{exec_prefix}/'$'{CMAKE_INSTALL_LIBDIR} '$'{CMAKE_INSTALL_FULL_LIBDIR} \
--replace '\$'{prefix}/'$'{CMAKE_INSTALL_INCLUDEDIR} '$'{CMAKE_INSTALL_FULL_INCLUDEDIR}
'' + lib.optionalString stdenv.hostPlatform.isDarwin ''
# Expects SDL2.framework in specific location, which we don't have
# Change where SDL2 headers are searched for to match what we do have
substituteInPlace RecastDemo/CMakeLists.txt \
--replace 'include_directories(''${SDL2_LIBRARY}/Headers)' 'include_directories(${SDL2.dev}/include/SDL2)'
'';
doCheck = true;
nativeBuildInputs = [ cmake ];
buildInputs = [ libGL SDL2 libGLU ];
meta = with lib; {
homepage = "https://github.com/recastnavigation/recastnavigation";
description = "Navigation-mesh Toolset for Games";
license = licenses.zlib;
maintainers = with maintainers; [ marius851000 ];
platforms = platforms.all;
};
}