GitOrigin-RevId: 2c3273caa153ee8eb5786bc8141b85b859e7efd7
4.3 KiB
title | author | date |
---|---|---|
Titanium | Sander van der Burg | 2018-11-18 |
Titanium
The Nixpkgs repository contains facilities to deploy a variety of versions of the Titanium SDK versions, a cross-platform mobile app development framework using JavaScript as an implementation language, and includes a function abstraction making it possible to build Titanium applications for Android and iOS devices from source code.
Not all Titanium features supported -- currently, it can only be used to build Android and iOS apps.
Building a Titanium app
We can build a Titanium app from source for Android or iOS and for debugging or
release purposes by invoking the titaniumenv.buildApp {}
function:
titaniumenv.buildApp {
name = "myapp";
src = ./myappsource;
preBuild = "";
target = "android"; # or 'iphone'
tiVersion = "7.1.0.GA";
release = true;
androidsdkArgs = {
platformVersions = [ "25" "26" ];
};
androidKeyStore = ./keystore;
androidKeyAlias = "myfirstapp";
androidKeyStorePassword = "secret";
xcodeBaseDir = "/Applications/Xcode.app";
xcodewrapperArgs = {
version = "9.3";
};
iosMobileProvisioningProfile = ./myprovisioning.profile;
iosCertificateName = "My Company";
iosCertificate = ./mycertificate.p12;
iosCertificatePassword = "secret";
iosVersion = "11.3";
iosBuildStore = false;
enableWirelessDistribution = true;
installURL = "/installipa.php";
}
The titaniumenv.buildApp {}
function takes the following parameters:
- The
name
parameter refers to the name in the Nix store. - The
src
parameter refers to the source code location of the app that needs to be built. preRebuild
contains optional build instructions that are carried out before the build starts.target
indicates for which device the app must be built. Currently only 'android' and 'iphone' (for iOS) are supported.tiVersion
can be used to optionally override the requested Titanium version intiapp.xml
. If not specified, it will use the version intiapp.xml
.release
should be set to true when building an app for submission to the Google Playstore or Apple Appstore. Otherwise, it should be false.
When the target
has been set to android
, we can configure the following
parameters:
- The
androidSdkArgs
parameter refers to an attribute set that propagates all parameters to theandroidenv.composeAndroidPackages {}
function. This can be used to install all relevant Android plugins that may be needed to perform the Android build. If no parameters are given, it will deploy the platform SDKs for API-levels 25 and 26 by default.
When the release
parameter has been set to true, you need to provide
parameters to sign the app:
androidKeyStore
is the path to the keystore fileandroidKeyAlias
is the key aliasandroidKeyStorePassword
refers to the password to open the keystore file.
When the target
has been set to iphone
, we can configure the following
parameters:
- The
xcodeBaseDir
parameter refers to the location where Xcode has been installed. When none value is given, the above value is the default. - The
xcodewrapperArgs
parameter passes arbitrary parameters to thexcodeenv.composeXcodeWrapper {}
function. This can, for example, be used to adjust the default version of Xcode.
When release
has been set to true, you also need to provide the following
parameters:
iosMobileProvisioningProfile
refers to a mobile provisioning profile needed for signing.iosCertificateName
refers to the company name in the P12 certificate.iosCertificate
refers to the path to the P12 file.iosCertificatePassword
contains the password to open the P12 file.iosVersion
refers to the iOS SDK version to use. It defaults to the latest version.iosBuildStore
should be set totrue
when building for the Apple Appstore submission. For enterprise or ad-hoc builds it should be set tofalse
.
When enableWirelessDistribution
has been enabled, you must also provide the
path of the PHP script (installURL
) (that is included with the iOS build
environment) to enable wireless ad-hoc installations.
Emulating or simulating the app
It is also possible to simulate the correspond iOS simulator build by using
xcodeenv.simulateApp {}
and emulate an Android APK by using
androidenv.emulateApp {}
.