git-subtree-dir: third_party/nixpkgs git-subtree-split: 76612b17c0ce71689921ca12d9ffdc9c23ce40b2
7.9 KiB
iOS
This component is basically a wrapper/workaround that makes it possible to expose an Xcode installation as a Nix package by means of symlinking to the relevant executables on the host system.
Since Xcode can't be packaged with Nix, nor we can publish it as a Nix package (because of its license) this is basically the only integration strategy making it possible to do iOS application builds that integrate with other components of the Nix ecosystem
The primary objective of this project is to use the Nix expression language to specify how iOS apps can be built from source code, and to automatically spawn iOS simulator instances for testing.
This component also makes it possible to use Hydra, the Nix-based continuous integration server to regularly build iOS apps and to do wireless ad-hoc installations of enterprise IPAs on iOS devices through Hydra.
The Xcode build environment implements a number of features.
Deploying a proxy component wrapper exposing Xcode
The first use case is deploying a Nix package that provides symlinks to the Xcode installation on the host system. This package can be used as a build input to any build function implemented in the Nix expression language that requires Xcode.
let
pkgs = import <nixpkgs> {};
xcodeenv = import ./xcodeenv {
inherit (pkgs) stdenv;
};
in
xcodeenv.composeXcodeWrapper {
version = "9.2";
xcodeBaseDir = "/Applications/Xcode.app";
}
By deploying the above expression with nix-build
and inspecting its content
you will notice that several Xcode-related executables are exposed as a Nix
package:
$ ls result/bin
lrwxr-xr-x 1 sander staff 94 1 jan 1970 Simulator -> /Applications/Xcode.app/Contents/Developer/Applications/Simulator.app/Contents/MacOS/Simulator
lrwxr-xr-x 1 sander staff 17 1 jan 1970 codesign -> /usr/bin/codesign
lrwxr-xr-x 1 sander staff 17 1 jan 1970 security -> /usr/bin/security
lrwxr-xr-x 1 sander staff 21 1 jan 1970 xcode-select -> /usr/bin/xcode-select
lrwxr-xr-x 1 sander staff 61 1 jan 1970 xcodebuild -> /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild
lrwxr-xr-x 1 sander staff 14 1 jan 1970 xcrun -> /usr/bin/xcrun
Building an iOS application
We can build an iOS app executable for the simulator, or an IPA/xcarchive file
for release purposes, e.g. ad-hoc, enterprise or store installations, by
executing the xcodeenv.buildApp {}
function:
let
pkgs = import <nixpkgs> {};
xcodeenv = import ./xcodeenv {
inherit (pkgs) stdenv;
};
in
xcodeenv.buildApp {
name = "MyApp";
src = ./myappsources;
sdkVersion = "11.2";
target = null; # Corresponds to the name of the app by default
configuration = null; # Release for release builds, Debug for debug builds
scheme = null; # -scheme will correspond to the app name by default
sdk = null; # null will set it to 'iphonesimulator` for simulator builds or `iphoneos` to real builds
xcodeFlags = "";
release = true;
certificateFile = ./mycertificate.p12;
certificatePassword = "secret";
provisioningProfile = ./myprovisioning.profile;
signMethod = "ad-hoc"; # 'enterprise' or 'store'
generateIPA = true;
generateXCArchive = false;
enableWirelessDistribution = true;
installURL = "/installipa.php";
bundleId = "mycompany.myapp";
appVersion = "1.0";
# Supports all xcodewrapper parameters as well
xcodeBaseDir = "/Applications/Xcode.app";
}
The above function takes a variety of parameters:
- The
name
andsrc
parameters are mandatory and specify the name of the app and the location where the source code resides sdkVersion
specifies which version of the iOS SDK to use.
It also possible to adjust the xcodebuild
parameters. This is only needed in
rare circumstances. In most cases the default values should suffice:
- Specifies which
xcodebuild
target to build. By default it takes the target that has the same name as the app. - The
configuration
parameter can be overridden if desired. By default, it will do a debug build for the simulator and a release build for real devices. - The
scheme
parameter specifies which-scheme
parameter to propagate toxcodebuild
. By default, it corresponds to the app name. - The
sdk
parameter specifies which SDK to use. By default, it picksiphonesimulator
for simulator builds andiphoneos
for release builds. - The
xcodeFlags
parameter specifies arbitrary command line parameters that should be propagated toxcodebuild
.
By default, builds are carried out for the iOS simulator. To do release builds
(builds for real iOS devices), you must set the release
parameter to true
.
In addition, you need to set the following parameters:
certificateFile
refers to a P12 certificate file.certificatePassword
specifies the password of the P12 certificate.provisioningProfile
refers to the provision profile needed to sign the appsignMethod
should refer toad-hoc
for signing the app with an ad-hoc certificate,enterprise
for enterprise certificates andapp-store
for App store certificates.generateIPA
specifies that we want to produce an IPA file (this is probably what you want)generateXCArchive
specifies that we want to produce an xcarchive file.
When building IPA files on Hydra and when it is desired to allow iOS devices to
install IPAs by browsing to the Hydra build products page, you can enable the
enableWirelessDistribution
parameter.
When enabled, you need to configure the following options:
- The
installURL
parameter refers to the URL of a PHP script that composes theitms-services://
URL allowing iOS devices to install the IPA file. bundleId
refers to the bundle ID value of the appappVersion
refers to the app's version number
To use wireless adhoc distributions, you must also install the corresponding PHP script on a web server (see section: 'Installing the PHP script for wireless ad hoc installations from Hydra' for more information).
In addition to the build parameters, you can also specify any parameters that
the xcodeenv.composeXcodeWrapper {}
function takes. For example, the
xcodeBaseDir
parameter can be overridden to refer to a different Xcode
version.
Spawning simulator instances
In addition to building iOS apps, we can also automatically spawn simulator instances:
let
pkgs = import <nixpkgs> {};
xcodeenv = import ./xcodeenv {
inherit (pkgs) stdenv;
};
in
xcode.simulateApp {
name = "simulate";
# Supports all xcodewrapper parameters as well
xcodeBaseDir = "/Applications/Xcode.app";
}
The above expression produces a script that starts the simulator from the provided Xcode installation. The script can be started as follows:
./result/bin/run-test-simulator
By default, the script will show an overview of UDID for all available simulator instances and asks you to pick one. You can also provide a UDID as a command-line parameter to launch an instance automatically:
./result/bin/run-test-simulator 5C93129D-CF39-4B1A-955F-15180C3BD4B8
You can also extend the simulator script to automatically deploy and launch an app in the requested simulator instance:
let
pkgs = import <nixpkgs> {};
xcodeenv = import ./xcodeenv {
inherit (pkgs) stdenv;
};
in
xcode.simulateApp {
name = "simulate";
bundleId = "mycompany.myapp";
app = xcode.buildApp {
# ...
};
# Supports all xcodewrapper parameters as well
xcodeBaseDir = "/Applications/Xcode.app";
}
By providing the result of an xcode.buildApp {}
function and configuring the
app bundle id, the app gets deployed automatically and started.
Troubleshooting
In some rare cases, it may happen that after a failure, changes are not picked up. Most likely, this is caused by a derived data cache that Xcode maintains. To wipe it you can run:
$ rm -rf ~/Library/Developer/Xcode/DerivedData