9c6ee729d6
GitOrigin-RevId: 6cee3b5893090b0f5f0a06b4cf42ca4e60e5d222
48 lines
1.4 KiB
Nix
48 lines
1.4 KiB
Nix
{ stdenv, lib, fetchFromGitHub, cmake, fetchpatch
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, mesa, libGLU, glfw
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, libX11, libXi, libXcursor, libXrandr, libXinerama
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, alsaSupport ? stdenv.hostPlatform.isLinux, alsa-lib
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, pulseSupport ? stdenv.hostPlatform.isLinux, libpulseaudio
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, sharedLib ? true
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, includeEverything ? true
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, raylib-games
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "raylib";
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version = "4.5.0";
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src = fetchFromGitHub {
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owner = "raysan5";
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repo = "raylib";
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rev = finalAttrs.version;
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hash = "sha256-Uqqzq5shDp0AgSBT5waHBNUkEu0LRj70SNOlR5R2yAM=";
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};
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nativeBuildInputs = [ cmake ];
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buildInputs = [
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mesa glfw libXi libXcursor libXrandr libXinerama
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] ++ lib.optional alsaSupport alsa-lib
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++ lib.optional pulseSupport libpulseaudio;
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propagatedBuildInputs = [ libGLU libX11 ];
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# https://github.com/raysan5/raylib/wiki/CMake-Build-Options
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cmakeFlags = [
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"-DUSE_EXTERNAL_GLFW=ON"
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"-DBUILD_EXAMPLES=OFF"
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"-DCUSTOMIZE_BUILD=1"
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] ++ lib.optional includeEverything "-DINCLUDE_EVERYTHING=ON"
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++ lib.optional sharedLib "-DBUILD_SHARED_LIBS=ON";
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passthru.tests = [ raylib-games ];
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meta = with lib; {
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description = "A simple and easy-to-use library to enjoy videogames programming";
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homepage = "https://www.raylib.com/";
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license = licenses.zlib;
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maintainers = with maintainers; [ adamlwgriffiths ];
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platforms = platforms.linux;
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changelog = "https://github.com/raysan5/raylib/blob/${finalAttrs.version}/CHANGELOG";
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};
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})
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