depot/third_party/nixpkgs/pkgs/development/libraries/bullet/default.nix
Default email 2495e3f88b Project import generated by Copybara.
GitOrigin-RevId: 78cd22c1b8604de423546cd49bfe264b786eca13
2022-01-03 17:56:52 +01:00

64 lines
1.9 KiB
Nix

{ lib
, stdenv
, fetchFromGitHub
, cmake
, libGLU
, libGL
, freeglut
, Cocoa
, OpenGL
}:
stdenv.mkDerivation rec {
pname = "bullet";
version = "3.21";
src = fetchFromGitHub {
owner = "bulletphysics";
repo = "bullet3";
rev = version;
sha256 = "sha256-krzqZ2TPycyWjJzYJ69rb6Qgymlio5HGw2nPCjDZPGk=";
};
nativeBuildInputs = [ cmake ];
buildInputs = lib.optionals stdenv.isLinux [ libGLU libGL freeglut ]
++ lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
postPatch = ''
substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \
--replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing"
'' + lib.optionalString stdenv.isDarwin ''
sed -i 's/FIND_PACKAGE(OpenGL)//' CMakeLists.txt
sed -i 's/FIND_LIBRARY(COCOA_LIBRARY Cocoa)//' CMakeLists.txt
'';
cmakeFlags = [
"-DBUILD_SHARED_LIBS=ON"
"-DBUILD_CPU_DEMOS=OFF"
"-DINSTALL_EXTRA_LIBS=ON"
] ++ lib.optionals stdenv.isDarwin [
"-DOPENGL_FOUND=true"
"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
"-DBUILD_BULLET2_DEMOS=OFF"
"-DBUILD_UNIT_TESTS=OFF"
"-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
];
NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang
"-Wno-error=argument-outside-range -Wno-error=c++11-narrowing";
meta = with lib; {
description = "A professional free 3D Game Multiphysics Library";
longDescription = ''
Bullet 3D Game Multiphysics Library provides state of the art collision
detection, soft body and rigid body dynamics.
'';
homepage = "http://bulletphysics.org";
license = licenses.zlib;
maintainers = with maintainers; [ aforemny ];
platforms = platforms.unix;
};
}